Simulation Parameters

Introduction

This table defines the configuration settings for the simfish simulation environment. Note that distances are measured in pixels (the default values are based on a ratio of 10 pixels = 1 mm).


1. Global Simulation Settings

General constraints for the simulation engine and time-stepping.

Name

Meaning

Example Value

Data Type

Optional

test_sensory_system

Enables diagnostic mode for visual inputs

false

Boolean

No

max_sim_steps_per_episode

Max steps before an episode ends

1000

Integer

No

phys_steps_per_sim_step

Physics model sub-steps for each simulation step

100

Integer

No

sim_step_duration_seconds

Real-world time delta per step in seconds

0.2

Float

No


2. Arena

Defines the physical boundaries and lighting conditions.

Name

Meaning

Example Value

Data Type

Optional

width / height

Arena dimensions (pixels)

5000

Integer

No

dark_fraction

Fraction of the arena that is dark

0.0

Float

No

light_gradient

Steepness of light-to-dark transitions (pixels)

20

Integer

No

dark_gain

Dark region illumination fraction

0.1

Float

No

light_decay_rate

Rate at which light intensity decreases over distance

0.01

Float

No

uv_object_intensity

Multiplier for UV-reflective objects

1.2

Float

No

bottom_intensity

Intensity of light scattering at the bottom of the arena

60.0

Float

No

sediment_sigma

Standard deviation for sediment texture

5.0

Float

No

water_uv_scatter

UV scattering coefficient for water

0.1

Float

No

wall_bounce

If true, fish reflects off walls

false

Boolean

No


3. Fish

Parameters governing the physical body and the visual system of the agent.

[Image of larval zebrafish visual field and eye vergence]

Name

Meaning

Example Value

Data Type

Optional

mouth_radius

Size of prey capture area (pixels)

2.0

Float

No

head_radius

Radius of fish head (pixels)

2.5

Float

No

tail_length

Physical tail length (pixels)

41.0

Float

No

elevation

Height of the fish’s above the bottom (pixels)

50

Integer

No

deterministic_action

If true, fish actions are deterministic, based on mean value

false

Boolean

No


4. Eyes and vision

Parameters governing the visual system of the agent.

Name

Meaning

Example Value

Data Type

Optional

verg_angle

Eye vergence angle (degrees)

77.0

Float

No

visual_field

Total degrees of vision per eye

163.0

Float

No

biasx

Horizontal offset of each eye from the midline (pixels)

2.5

Float

No

shot_noise

If true, adds shot noise to visual input

true

Boolean

No

uv_photoreceptor_rf_size

Size of UV photoreceptor receptive fields (radians)

0.0133

Float

No

red_photoreceptor_rf_size

Size of red photoreceptor receptive fields (radians)

0.0133

Float

No

sz_rf_spacing

Spacing of RFs in the strike zone (radians)

0.04

Float

No

sz_size

Size of the strike zone (radians)

1.047

Float

No

sz_oversampling_factor

Oversampling factor PRs in the strike zone

2.5

Float

No

sz_edge_steepness

Steepness of the strike zone edge

5.0

Float

No

viewing_elevations

Angles of bottom viewing (degrees)

[50, 75]

List

No


5. Capture swim

Name

Meaning

Example Value

Data Type

Optional

permissive_time_fraction

Fraction of time within the bout that still allows capture

0.5

Float

No

permissive_angle

Angle within which capture is allowed (degrees)

0.785

Float

No

energy_cost_scaling

Multiplier for energy cost during capture

5

Float

No


6. Prey

Behavioral variables for prey items (paramecia)

Name

Meaning

Example Value

Data Type

Optional

radius

Collision radius of prey

1.0

Float

No

num

Number of prey items

30

Integer

No

sensing_distance

Distance at which prey can sense the fish (pixels)

100

Float

No

max_turning_angle

Maximum angle prey can turn (radians)

0.15

Float

No

cloud_num

Number of prey clouds (zero for even distribution)

3

Integer

No

p_slow

Probability of slow gait

0.8

Float

No

p_fast

Probability of fast gait

0.2

Float

No

p_escape

Probability of escape gait if in range

0.3

Float

No

p_switch

Probability of switching gait

0.05

Float

No

p_large_turn

Probability of large turn behavior

0.04

Float

No

velocity_slow

Speed during slow movement (px/sec)

10.0

Float

No

velocity_fast

Speed during fast movement (px/sec)

20.0

Float

No

velocity_jump

Speed during a prey escape burst (px/sec)

1800

Integer

No

reproduction_mode

If true, prey can reproduce

false

Boolean

No

birth_rate

Probability of new prey spawning

0.002

Float

No

cloud_region_size

Size of the prey clouds

200

Integer

No

safe_duration

Minimal prey lifespan (steps)

100

Integer

No

p_death

Probability of prey death

0.001

Float

No


7. Predator

Behavioral variables for predator items

Name

Meaning

Example Value

Data Type

Optional

radius

Hitbox/shadow radius of the predator

64

Integer

No

velocity

Movement speed of the predator (px/sec)

90

Float

No

immunity_steps

Steps fish is safe early in the episode

200

Integer

No

distance_from_fish

Initial distance from the fish (px)

180.0

Float

No

epoch_num

Number of predator attack epochs

5

Integer

No

epoch_duration

Duration of each epoch (steps)

50

Integer

No

probability_per_epoch_step

Probability of predator action per step during epochs

0.07

Float

No

stim_file

Path to predator stimulus location data

./analysis/...

String

Yes


8. Salt source

Salt gradient configuration

Name

Meaning

Example Value

Data Type

Optional

enabled

Whether salt gradients are enabled

true

Boolean

No

concentration_decay

concentration decay constant (1/pixels)

0.002

Float

No


9. Rewards

Name

Meaning

Example Value

Data Type

Optional

predator_caught

Penalty for being eaten

-2

Integer

No

predator_avoidance

Reward for avoiding predators

2

Integer

No

consumption

Reward for catching prey

3

Integer

No

energy_use_factor

Factor for translating energy use to negative rewards

10

Integer

No

wall_touch

Penalty for touching walls

-2

Integer

No

salt_factor

Factor for salt concentration influence

-0.05

Float

No


10. Energy

Name

Meaning

Example Value

Data Type

Optional

distance_factor

Energy cost per unit of movement

0.00023

Float

No

angle_factor

Energy cost per degree of turning

0.0001

Float

No

baseline

Passive energy loss per step

0.00002

Float

No